When I heard that "consumer electronics" (whatever that might mean) had surpassed books as the most sold item by Amazon I was a little depressed. But without going into that obvious skein any further, the thought that some of that gadgetry might be something like Half-Life 2 is somewhat mollifying. Ish. In any case, the game has turned out to be so engrossing that not only does my family sit around and watch whoever's playing it, but other people (female, even!) come over to watch. Not just for the eye-candy, as that would never be enough for the gather-round-the-fire effect, but really just for the story and characters. It's like a thirty-six hour (the estimated play time) movie, as Wyatt pointed out.

Feed, by M.T. Anderson. One of those books that's hard to describe; I'd say part 1984, part Eternal Sunshine of the Spotless Mind, and part cyberpunk. It is geared for probably around high school age, but nonetheless is quality writing, and some of the obvious pitfalls the novel could have taken into tacky or cheesy or excessive neologism were adroitly avoided.

Ocean's Twelve - with...too many people to name. Like Blade Trinity, we thought this movie might have done better to have more length and room to flesh itself out, but not as much potential. It was pretty good all in all, but mostly explained by the original idea being set for a John Woo movie and rewritten for the Ocean's Eleven characters. The metafiction was cute, but ended up going a little overboard, at least for me.

Supersize Me - with Morgan Spurlock. Not really much to say, as I wasn't that interested. It was funny at times, and cleverly edited to keep it from getting boring, but it was still basically unpleasant to watch.

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